Generative art text database

May 6, 2013, 5:02 a.m.

Software and generative strategies in art and design

http://www.generatorx.no/

Generator. x 3.0: From Code to Atoms (slideshow of gx30 tag on Flickr) Generator. x 3.0: From Code to Atoms Feb 18-26, 2012 at iMal, Brusselshttp://www. imal. org/en/activity/generatorx3 The Generator. x 3.0: From Code to Atoms workshop at iMAL, Brussels culminated last Friday in an exhibition of works created during the week. As expected there is a wide range of works and expressions, from Makerbotted data sculptures (Frederik Vanhoutte, Andrej Boleslavsky, Katerina Konstantopoulos + Erato Choli) to distorted 3D scanned objects (Matthew Plummer-Fernandez) and parametric paper folding (Julien Deswaef). For a complete overview of the workshop and its results, take a look at the Flickr tag GX30 which currently covers over 1000 uploads. Another important resource is iMALs wiki site Wikimal, which includes source code and tutorials published in connection with the workshop. Some participants have also published their own source code, such as Corneel Cannaerts release of his Processing code to directly output G-code for Makerbot control. In conclusion: Like Generator. x 2.0 before it, Generator. x 3.0 proved that the combination of generative strategies with digital fabrication continues to be a fruitful field for creative inquiry. We have only begun to scratch the surface of what is made possible by applying parametric modeling and data-driven processes to the imagining of objects and spatial structures. Again, wed like to thank iMAL for the invitation to collaborate on this project, which would not have been possible without the infrastructure and know-how that iMAL provided. But most importantly wed like to thank all the workshop participants for getting in a room together and sharing of their experience. One of the real privileges of the Generator. x workshops on digital fabrication has been to bring artists, architects and designers together to see what can be learnt by juxtaposing their various fields of knowledge. The people of Generator. x 3.0: iMAL: Yves Bernard, Yannick Antoine, Marie-Laure Delaby and Greg Alveolis. Workshop participants: Stphane Perraud, Corneel Cannaerts BE, Hans Verhaegen, Jan Vantomme, Bert Balcaen + Ingrid Stojnic, Matthew Plummer-Fernandez, Frederik Vanhoutte, Julien Deswaef, Katerina Konstantopoulos + Erato Choli, Frederik De Bleser + Lieven Menschaert, Jihyun Kim, Korea, Andrej Boleslavsky and Andreas Kahler. Workshop coordinator: Marius Watz. Below is a Twitter feed of tweets from Generator. x 3.0 participants. Its perhaps a little late in the game considering that the Generator. x 3.0 workshop is on its next-to-last day, but still of interest in the runup to the exhibition which opens Friday 18:00 at iMAL, Brussels. Its been a full week of coding and fabricating, with some machine trouble underways but a great crew of people with interesting ideas. The Makerbots have been running constantly, with charming results. Documentation will be posted on Flickr, previews can already be found on iMALs photostream. Thanks in particular to Yves, Marie-Laure and Yannick for being the excellent hosts of iMAL, and a special thanks to Greg for keeping the machines running. Generator. x 3.0: From Code to Atoms Feb 18-26, 2012 at iMal, Brusselshttp://www. imal. org/en/activity/generatorx3 Marius Watz: Form Studies (Makerbot) Announcing Generator. x 3.0: From Code to Atoms, a workshop and exhibition focusing on digital fabrication and generative systems. This event is an evolution of Generator. x 2.0: Beyond the Screen, which took place in Berlin during Club Transmediale 2008. Generator. x 3.0 is produced by iMAL in collaboration with Marius Watz. Context: Digital fabrication drastically changes manufacturing by democratizing access to industrial tools as well as changing the way objects are produced, opening the door for the on-demand creation of bespoke objects. Combined with the craft of code it becomes possible to directly connect parametric software processes to an instant manufacturing workflow, turning bits into atoms and introducing a paradigm that is radically different from traditional 3D modeling. Generative systems shift the focus from static models towards a computational logic what Bruce Sterling calls processuality. Here objects are understood as mere instances of a family of forms, produced by a specific interaction of parameters. Such forms may be data-driven or created through interactive means, adapting to conditions coded into the system. The artist becomes a gardener of possible forms, harvesting desirable results in an iterative process of coding and prototyping. Workshop format: Participants will be chosen from a call for projects, with a focus on experience combining coding practices with digital fabrication. We will have large and powerful laser cutter machine on site, as well as several low-cost 3D Printers (Makerbots). The main software tool will be Processing (http://www. processing. org), but we also welcome users of other coding tools like VVVV, PD or OpenFrameworks. The workshop will be hands-on and geared towards producing projects ready for exhibition at the end of the project. Participants will be expected to be familiar with code and generative strategies. There will be short tutorials demonstrating certain techniques, but the main focus is on the participants own independent work. Call for projects: Submit projects or concepts for consideration through the online form on the iMAL web site. Support: Generator. x 3.0 is produced by iMAL, and is made possible by the support of the Brussels-Capital Region, the Wallonia-Brussels Federation, and our sponsors Hackable-devices (Paris and Ghent) and i. materialise. Zimoun: 150 prepared dc-motors, filler wire 1.0 mm 2009/2010, 730120cm Zimoun creates complex kinetic sound sculptures by arranging industrially produced parts according to seemingly simple rules. Using motors, wires, ventilators etc., he creates closed systems that develop their own behavior and rules similarly to artificial creatures. Once running, they are left to themselves and go through an indeterminable process of (de)generation. These quasi autonomous creatures exist in an absolutely synthetic sphere of lifeless matter. However, within the precise, determinist systems creative categories suddenly reappear, such as deviation, refusal and transcience out of which complex patterns of behavior evolve. Read the rest of this entry Jorinde Voigt: Territorium (4), VI/aus: Position 1-x; Nord-Sd-Achse; Zentren A-Z; Position-Zentrum/Identisch; Territorium 1-x; Zentrum 1-x; N,S,W,O; Drehrichtung der Himmelsrichtung im Verlauf; Konstruktion; Dekonstruktion; Countup-Countdown-Loop: 1-x Tage; Kontinentalgrenze Rome, 2010 70100cm, ink, pencil on paper, signed original The drawings of Jorinde Voigt are means to project order onto her environment. She formalizes and orders aspects, objects and impressions to form complex graphs, applying both objective (scientific) methods and subjective decisions. The system designs thus bear a scientific character, but upon closer inspection they can neither be generalized nor be deciphered in terms of applicability. The drawings constitute subjective abstractions that can only be read as aesthetic products, as symbols for the times penchant for formalization, and as such elude any concrete application as patterns or logic. Read the rest of this entry SOFTlab: (n)arcissus, 2010 Site-specific installation, laser cut mylar & acrylic (n)arcissus is a site-specific spatial intervention in the stairwell of the Frankfurter Kunstverein, an artificial skin that drops down through the vertical space using gravity as a principle. By designing the form as a parametric model SOFTlab are able to manipulate the formal qualities of the final output while simultaneously optimizing it for physical construction. Their script breaks the surface down into individual surfaces for laser cutting, producing the unique modules needed to produce the larger structure. Digital tools are not new to the field of architecture, but the last few years have seen an explosion in the use of generative systems combined with digital manufacturing processes. This new style of computational architecture explores the creation of complex forms based on parametric processes, giving rise to a new range of architectural expression while eliminating the economy of mass-produced form. Positioned at the heart of this movement, SOFTlab is an emerging architectural practice whose work combines scripted processes with knowledge of materials and principles of construction. Read the rest of this entry Patrick Raddatz: At the Control Room, 2007 Photographs, ca. 5770cm framed Control rooms are the nerve centers of a world permeated by systems of abstraction. In these concentrated places, the status quo of the systems that surround us forms anaesthetic surface. Signals and values serve to make control decisions for the system. Here the human and the system communicate using the control room as an interface. However, (information) architectures are only seemingly neutral and arranged according to inherent necessities. The photo series by Patrick Raddatz reveals how much user interfaces are not purely functional but are a projection screen for theutopias of their times; subject to fashion and taste, they ultimately turn into cultural clichs of our society. Read the rest of this entry John Powers: God's Comic, 2010 5 x 3 x 5 meters, Sculpture constructed from polystyrene blocks (site-specific unique installation) The impenetrable geometries of John Powers abstract sculptures call to mind a wide range of influences, borrowing equally from art movements like postminimalism and pop culture icons like Star Wars. Meticulously constructed by hand, Powers forms are constructed out of a limited formal vocabulary: Polystyrene blocks cut to a selection of preset sizes, attached to each other at 90 degree angles. The resulting structure gives the appearance of being a computer-aided design but is in reality the outcome of a human-executed algorithm, dictated by the artists intuition expressed through the repetitive action of connecting blocks. Read the rest of this entry Brandon Morse: Achilles, 2009 Multi-screen video In Achilles we are presented with a collection of rigidly modeled three-dimensional grids, recalling the skeletons of tall buildings. Suspended in space and rendered in monochrome, they at first appear stable and solid. This illusion is broken as the forms begin to deform and collapse, their networks of vertices and lines collapsing as a result of simulated gravity. Brandon Morse exploits the digital simulation of rigid body physics to construct static tableaux, only to be destroyed by inevitable collapse towards entropy. He makes no attempt at photorealistic trickery, simply allowing the event to unfold without adding any expressive affect. His compositions recall the formal language of minimalist sculpture, updated to include simulations of kinetic behavior. Read the rest of this entry Louise Naunton Morgan: The Human Printer, 2008 Various sizes, felt tip on tracing paper As The Human Printer, Louise Morgan offers her services of printing images manually. In the same process as for offset printing, the motifs are separated as CMYK halftones. These grids are then, dot by dot, meticulously transferred onto paper by hand. The motifs dissolve into a coarse technical structure with a washed-out quality that reminds of the approaches to representation invented by pointillists. Morgans indifference toward the motifs that are ordered bespeaks a democratic image regime in her work, which is otherwise encountered only in the production lines of industrial photographic laboratories. At the same time, she makes a new case for technical image production in art, which has been discussed ever since Warhols Factory and Benjamins The Work of Art in the Age of Mechanical Reproduction. Read the rest of this entry

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