GENUM

May 6, 2013, 5:02 a.m.

Software and generative strategies in art and design

http://www.generatorx.no/

Generator. x 3.0: From Code to Atoms (slideshow of gx30 tag on Flickr) Generator. x 3.0: From Code to Atoms Feb 18-26, 2012 at iMal, Brusselshttp://www. imal. org/en/activity/generatorx3 The Generator. x 3.0: From Code to Atoms workshop at iMAL, Brussels culminated last Friday in an exhibition of works created during the week. As expected there is a wide range of works and expressions, from Makerbotted data sculptures (Frederik Vanhoutte, Andrej Boleslavsky, Katerina Konstantopoulos + Erato Choli) to distorted 3D scanned objects (Matthew Plummer-Fernandez) and parametric paper folding (Julien Deswaef). For a complete overview of the workshop and its results, take ...

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May 6, 2013, 4:56 a.m.

__The Leonardo Book Series__

http://leonardo.info/isast/leobooks/books/grau.html

Virtual Art From Illusion to Immersion Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 "The Battle of Sedan," Grau shows how immersion produced emotional responses. He traces immersive cinema ...

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Feb. 20, 2013, 5:40 a.m.

Generating Art from a Computer Game. An Interview with Alison Mealey

http://www.artificial.dk/articles/alison.htm

Generating Art from a Computer Game. An Interview with Alison MealeyMany artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits. Thomas Petersen asked Alison some questions about her art and the processes behind it. Check out Unrealart ...

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Feb. 20, 2013, 5:38 a.m.

Interview with Noah Wardrip-Fruin

http://www.artificial.dk/articles/wardripfruin.htm

Talking Cure Digital Literature Interview with Noah Wardrip-Fruin Noah Wardrip-Fruin is author and scholar of digital literature. He has edited two anthologies, one of new essays and the other of classic texts on new media: The New Media Reader (with Nick Montfort; MIT Press 2003) and First Person: New Media as Story, Performance, and Game (with Pat Harrigan; MIT Press 2004). As an author of digital literature Noah Wardrip-Fruin has become well known for Gray Matters (together with Chris Spain, Kirstin Allio, and Michael Crumpton), a fiction embedded in images of a human body, and The Impermanence Agent (together with ...

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Feb. 20, 2013, 5:32 a.m.

Generative Art Now. An Interview with Marius Watz

http://www.artificial.dk/articles/watz.htm

Marius Watz is a Norwegian artist and curator who originally took his point of departure doing graphics for the raves of the early nineties. In his current artistic practice he focuses on computationally generated form, describing his own style as a particular brand of visual hedonism, marked by colourful organic shapes and a 'more is more' attitude. His work has been shown at many international festivals and exhibitions. Marius is currently organizing the conference and exhibition Generator. x in Oslo, Norway. This event deals with the current role of software and generative strategies in art and design. Thomas Petersen asked ...

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